THE EFFECTIVENESS OF ANIMATION VIDEOS ON STUDENTS’ HIGHER ORDER THINKING SKILL (HOTS) OF NARRATIVE TEXT FOR 8 TH GRADE

AFIF ANIKMATUL KHOIRIYAH, 12510174002 (2019) THE EFFECTIVENESS OF ANIMATION VIDEOS ON STUDENTS’ HIGHER ORDER THINKING SKILL (HOTS) OF NARRATIVE TEXT FOR 8 TH GRADE. [ Thesis ]

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Abstract

ABSTRACT The role of teacher is very important. They are as stakeholder of teaching learning process. Therefore, a teacher should have a special ability to create interesting learning method based on curriculum purpose and students’ potency. One of ways to make active learning in the classroom by certain strategy. In this research, Jeopardy is one of games that applied in the classroom. Japordy is one of games which related to questions to get or lose score chosen. This research is an attemp, to know the significant different before and after being taught by using “ Japordy” game based learning. Fifty eight (58) learners were randomly chosen with the age range was 13 to 15 years old. This study is conducted at Islamic Junior High School of 3 Trenggalek. The research employs quantitative approach by using quasi experimental design by employing non-randomized control group pre-test and post-test. This design is also called as non-equivalent control group designs. The data of this research is the score of the students’ vocabulary and grammar score. The data is gained after administering pretest and posttest in both two groups. Independent sample t-test though SPSS 25.0 was used to analyzed the data. The finding showed that the mean of vocabulary mastery on experimental group is higher than control group, it is 67.83 while for control group is 61.00. Then, for the mean of grammar achievement on experimental group is 68.03 and for control group is 61.00. Thus, this result indicated that “Japordy” had significant effect. The students demonstrated positive attitudes toward the use of the educational game in vocabulary mastery and grammar achievement. This research is worth doing because using this technique of learning in language education not only makes the students happy but also it increase their motivation, improve their confidence and they accept the material easily in their way. Keywords: Jeopardy, Games-Based Learning, Vocabulary mastery, Grammar achievement

Item Type: Thesis (UNSPECIFIED)
Subjects: Bahasa Dan Sastra > Bahasa Inggris
Pendidikan > Media Pembelajaran
Pendidikan
Divisions: Pascasarjana > Thesis > Tadris Bahasa Inggris
Depositing User: S2 12510174002 AFIF ANIKMATUL KHOIRIYAH
Date Deposited: 07 Apr 2022 04:57
Last Modified: 07 Apr 2022 04:57
URI: http://repo.uinsatu.ac.id/id/eprint/25517

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