IMPROVING THE STUDENT’S DESCRIPTIVE WRITING SKILL BY USING COMPUTER GAME SOFTWARE “BIG CITY ADVENTURE (SAN FRANCISCO)”AT SMAN 1 REJOTANGAN

Ardiana, Anis (2015) IMPROVING THE STUDENT’S DESCRIPTIVE WRITING SKILL BY USING COMPUTER GAME SOFTWARE “BIG CITY ADVENTURE (SAN FRANCISCO)”AT SMAN 1 REJOTANGAN. [ Skripsi ]

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2. Cover Dalam DLL.pdf

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3. Chapter 1.pdf

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4. CHAPTER II.pdf

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5. CHAPTER III.pdf

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6. CHAPTER IV.pdf

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7. CHAPTER V.pdf

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REFERENCES.pdf

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Abstract

Many students in Senior High School get problem in learning of writing. In teaching English for students in Senior High School, there are many problems in teaching writing, there are: many students consider that writing is very difficult. Besides, the teaching learning becomes very boring. Moreover, the teacher does not use interesting media which can make the students have good motivation in learning. As a result, the students dislike to followteaching learning writing in the class. The researcher finds these problems from the PPL Program and the Interview that is done on Sept 30th, 2014 with the English teacher. That is why, the researcher is sure that Computer Game Software “Big City Adventure (San Francisco)” is the one of the best solutions to solve this problem. Because the use of game in teaching learning process has the function to make the teaching and learning process more interesting. Beside, the use of game can make the students felt enjoy in teaching and learning process. The purpose of the research is: 1) The researcher wants to improve writing ability of descriptive text by using games based on game software “Big City Adventure (San Francisco)”. The subject of this study is the second semester of X-D grade students at SMAN 1 Rejotangan in the academic year 2014/2015. This study is done on April 1st, 2015 until April 30th, 2015. The researcher choose X-D class which consist of 29 students because the researcher found that there are many problems in teaching learning English, especially in teaching writing. This research is Classroom Action Research that consists of two cycles. The Criteria of Success is if 80% of the students get score ≥ 70 and the Passing Grade is 70. In this research, the researcher uses four instruments; they are interview, questionnaire, observation, and writing test. From the finding, it can be implied the significant result from this study. There are any student or 0% pass the test in preliminary-test. Then, there are 23 students or 70% pass the test in cycle 1. And in the last cycle 2, there are 28 students or 96% who success in the test. From the questionnaire given, it can be proved that the students are exited and enjoy following the activity of teaching learning using Computer Game Software “Big City Adventure (San Francisco)”. The improvement of students’ writing here from preliminary study, cycle 1, and cycle 2 were because the students although by using Computer Game Software “Big City Adventure (San Francisco)” with following steps: 1) Explaining the roll of Computer Game Software “Big City Adventure (San Francisco)”. 2) Asking the some students to arrange the puzzle based on the Computer Game Software “Big City Adventure (San Francisco)” in front of the class. 3) Asking the students to write down descriptive text based on the puzzles that have been arranged. 4) Giving the comment and make conclusion about all of the material. Finally, the researcher suggest to the English teacher to be able to use various media based on the students’ ability and the situation of the class to get the success of teaching learning process. The scores which are got from the using of Computer Game Software “Big City Adventure (San Francisco)” can improve students’ writing ability in descriptive text, so that the result from this research can prove the hypothesis explained in this study.

Item Type: Skripsi
Subjects: Bahasa Dan Sastra > Bahasa Inggris
Divisions: Fakultas Tarbiyah Dan Ilmu Keguruan > Tadris Bahasa Inggris
Depositing User: Anis Ardiana
Date Deposited: 14 Dec 2015 04:33
Last Modified: 14 Dec 2015 04:33
URI: http://repo.uinsatu.ac.id/id/eprint/2898

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