DIANTI DWI NINGTYAS, 3213113062 (2015) THE EFFECTIVENESS OF SCRABBLE GAME TOWARD STUDENTS’ VOCABULARY MASTERY OF THE FIFTH GRADE AT SDN 1 PRIGI WATULIMO TRENGGALEK. [ Skripsi ]
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Abstract
ABSTRACT Ningtyas, Dianti Dwi. Registered Number Students, 3213113062. 2015. The Effectiveness of Scrabble game toward Students’ Vocabulary Mastery of the Fifth Grade at SDN 1 Prigi Watulimo Trenggalek. Thesis. English Education Program. State Islamic Intitute (IAIN) of Tulungagung. Advisor: Dr. Susanto, S.S., M.Pd. Keywords: effectiveness, scrabble game, vocabulary. Studying a language cannot be separated from studying vocabulary. By learning vocabulary, learners will be able to communicate in English. Vocabulary presented in a familiar context and systemized manner with visual support seems important for memorization. Using games, songs, and rhymes are effective ways of learning and practicing language. It means that we must choose the strategy or media that is appropriate used in teaching vocabulary. One of media that can be used in teaching vocabulary is scrabble game. This media is designed to create students’ interest to learn with pleasant. In playing scrabble game, it is played by two or four players. The players use their mastered vocabulary to arrange word. The formulation of the research problems were: 1) how is the students’ vocabulary mastery before being taught by using scrabble game? 2) how is the students’ vocabulary mastery after being taught by using scrabble game? 3) is there any significant difference score between the students’ vocabulary mastery before and after being taught by using scrabble game? The objectives of the research were: 1) to know the students’ vocabulary mastery before being taught by using scrabble game. 2) to know the students’ vocabulary mastery after being taught by using scrabble game. 3) to know whether there is any significant difference score between the students’ vocabulary mastery before and after being taught by using scrabble game. This research is experimental design with quantitative approach. In this study the research design used by the researcher is pre-experimental design in the form of one-group pre-test and post-test. The population of this study were all students of fifth grade students of SDN 1 Prigi. The sample was fifth B class which consisted of 33 students. The instruments used in this research was vocabulary test (pre-test and post-test). The data analysis was using T-test. The result showed that the total of students’ achievement on vocabulary scores before being taught by using scrabble game was 2184, while the total score after being taught by using scrabble game was 2684. The T-score was 7.7005, whereas T-table with significance level 5% was 2.042. Therefore, T-score was greater than T-table. This means that H1 which states that there is significant difference between students’ score before and after being taught by using scrabble game is accepted. Whereas, H0, which states there is no significant difference between students’ score before and after being taught by using scrabble game is rejected. In other words, scrabble game is effective used as a media for teaching vocabulary mastery to the students at elementary level.
Item Type: | Skripsi |
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Subjects: | Bahasa Dan Sastra > Bahasa Inggris |
Divisions: | Fakultas Tarbiyah Dan Ilmu Keguruan > Tadris Bahasa Inggris |
Depositing User: | 3213113062 DIANTI DWI NINGTYAS |
Date Deposited: | 18 Dec 2015 06:35 |
Last Modified: | 18 Dec 2015 06:35 |
URI: | http://repo.uinsatu.ac.id/id/eprint/3059 |
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