RISMA PRAMAYSELLA, 1860203223192 and RINGGI CANDRANING PRAWERTI, 198910232025212016 (2026) THE EFFECT OF BAAMBOOZLE-BASED TEAMS GAMES TOURNAMENT (TGT) ON ENGLISH LEARNING INTEREST OF EIGHTH-GRADE STUDENTS AT MTSN 2 BLITAR. [ Skripsi ]
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Abstract
Pramaysella, Risma. NIM 1860203223192. 2026. The Effect of Baamboozle-based Teams Games Tournament (TGT) on English Learning Interest of Eighth-grade Students at MTsN 2 Blitar. Skripsi. English Education Department. Faculty of Tarbiyah and Teacher Training. State Islamic University Sayyid Ali Rahmatullah Tulungagung. Advisor: Ringgi Candraning Prawerti, S.Pd.I, M.Pd. Keywords: Baamboozle, Teams Games Tournament (TGT), English Learning Interest, English Language Learning. Learning interest is one of the important factors influencing students’ success in learning English. However, many students still demonstrate low learning interest due to learning processes that are less engaging and tend to be teacher-centered. Therefore, learning models and media that can create a more interactive and enjoyable learning environment are needed. This research aimed to investigate the effect of Baamboozle-based Teams Games Tournament (TGT) on the English Learning Interest of eighth-grade students at MTsN 2 Blitar. The research question is: “is there any significant effect of Baamboozle-based Teams Games Tournament (TGT) on students’ interest in learning English among eighth-grade students at MTsN 2 Blitar?” This research employed a quantitative approach using a quasi-experimental design with a pre-test and post-test. The research subjects consisted of two classes: an experimental class and a control class. Data were collected through a learning interest questionnaire administered before and after the treatment. The collected data were analyzed using a Paired Samples T-Test and Independent Samples T-Test through SPSS. The findings showed that the p value was 0.023 and the calculated t value was 2.33. These results indicated that the null hypothesis (H0) was rejected and the alternative hypothesis (Ha) was accepted. However, the N-Gain analysis revealed that the improvement remained in the low category. It can be concluded that Baamboozle-based Teams Games Tournament (TGT) was effective in improving the English learning interest of eighth-grade students at MTsN 2 Blitar.
| Item Type: | Skripsi |
|---|---|
| Subjects: | Bahasa Dan Sastra > Bahasa Inggris Pendidikan > Media Pembelajaran Pendidikan > Minat Belajar |
| Divisions: | Fakultas Tarbiyah Dan Ilmu Keguruan > Tadris Bahasa Inggris |
| Depositing User: | 1860203223192 RISMA PRAMAYSELLA |
| Date Deposited: | 06 Aug 2026 01:58 |
| Last Modified: | 06 Aug 2026 01:58 |
| URI: | http://repo.uinsatu.ac.id/id/eprint/70530 |
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