IMPROVING VOCABULARY MASTERY THROUGH SCRABBLE GAME OF THE EIGHTH GRADE AT ISLAMIC JUNIOR HIGH SCHOOL TULUNGAGUNG

Nizar Izzam Alfaditi, 1723143128 (2018) IMPROVING VOCABULARY MASTERY THROUGH SCRABBLE GAME OF THE EIGHTH GRADE AT ISLAMIC JUNIOR HIGH SCHOOL TULUNGAGUNG. [ Skripsi ]

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Abstract

Alfaditi, Nizar Izzam. Student Registered Number. 1723143128. 2018. Improving Vocabulary Mastery through Scrabble Game of the Eighth Grade at Islamic Junior High School Tulungagung. Thesis. English Education Department. Tarbiyah and Teacher Training Faculty. State Islamic Institute (IAIN) of Tulungagung. Advisor: Nany Soengkono Madayani, SS, M.Pd. Keywords: scrabble game, vocabulary mastery Vocabulary plays an important role in learning foreign language. It is one elements that links to four language skills; listening, reading, speaking, and writing. The problem that students face in vocabulary learning are (1) the students had difficulties to catch what the teacher’s explanation because they had lack of vocabulary. (2) They are also difficult to understand and memorize new words that teacher gave to them in the learning English. (3) The teacher teaching technique is monotone. The formulation of the research problem is “How can the scrabble game improve the vocabulary mastery of the eighth grade students at Islamic junior high school?”. The purpose of this study is that the researcher wants to improve the vocabulary mastery through scrabble game of the eighth grade students at Islamic junior high school The method used in this research was Classroom Action Research. The CAR was done in two cycles; those were cycle 1 and cycle 2. Every cycle consist of four stages, those are (1) planning, (2) implementing, (3) observing, and (4) reflecting. Data collection was done by using observation technique, documentation, field note, and test. The step how to teach the scrabble game. First, the teacher made a group, one group consists of three up to four students. Each leader group was be rock-paper-scissor to determine who picked the letters first. Each group took seven letters in the glass. Next, the teacher explained rule of the game. The teacher gave students fifteen up to twenty minutes to arrange and combine the letter and word that was available correctly. After finishing, the teacher and students discussed the answer and the score. The winner was the group that had the highest score. The result of study showed that the mean score in preliminary (73.8) increased to (79.4) in cycle 1, and the result of cycle 2 was increased from (79.4) to (84.2). The percentage of the students who achieved the criteria of success also improved form preliminary (17%), cycle 1 (60%), and cycle 2 (85%). The conclusion is that Scrabble game can improve the students’ vocabulary mastery not only for students’ senior high school and elementary, but also for junior high school.

Item Type: Skripsi
Subjects: Bahasa Dan Sastra > Bahasa Inggris
Divisions: Fakultas Tarbiyah Dan Ilmu Keguruan > Tadris Bahasa Inggris
Depositing User: Mr 1723143128 nizar izzam alfaditi
Date Deposited: 09 Oct 2018 04:18
Last Modified: 09 Oct 2018 04:18
URI: http://repo.uinsatu.ac.id/id/eprint/9617

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