CARINA FASCA YULIASTININGRUM, 12203173003 (2022) THE EFFECTIVENESS OF USING SCATTERGORIES GAME ON STUDENTS’ VOCABULARY MASTERY AT THE SECOND GRADE STUDENTS’ OF MTS DARUL HIKMAH MOJOKERTO. [ Skripsi ]
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Abstract
ABSTRACT Fasca, Carina Y. Students Registered Number. 12203173003. 2021. The Effectiveness of Using Scattergories Game on Students’ Vocabulary Mastery of the Second Grade Students at Mts Darul Hikmah Mojokerto. Thesis. English Education Department. Tarbiyah and Teacher Training Faculty. State Islamic Institute (IAIN) of Tulungagung. Advisor: Dr. Susanto, S.S., M.Pd. Keywords: Effectiveness, Scattergories game, Vocabulary mastery Vocabulary is one of English components in the context of EFL or ESL that is needed to learn. Having sufficient mastery of vocabulary enables the learners to be able to use language appropriately in terms of listening, speaking, reading and writing. Otherwise, the students will have difficulty in expressing their ideas if they have lack of vocabulary. Because of the importance of vocabulary mastery, the teaching activity should attract students’ interest and participation in learning vocabulary by employing a certain game. One of games that stimulates the students’ participation in learning vocabulary is Scattergries. This study aims to test the effectiveness of the Scategories game on students’ vocabulary mastery. The formulation of the research was “Is there are significant difference score on students’ vocabulary mastery by using Scattergories game of the second grade at Mts Darul Hikmah Mojokerto?” The method used in this research is quasi-experimental with a quantitative approach. A population of second grade students at Mts Darul Hikmah Mojokerto. The sample of this research was class VIII-A consisted of 30 students and VIII-C consisted of 30 students. They were selected by using a purposive sampling. The instrument used was a vocabulary test in the form of a puzzle. Data collected through pre-test and posttest and they were analyzed using Paired Sample T-test with SPPS version 23. The results of a statistical computation revealed that Scattergories game was effective used to improve vocabulary mastery. This can be shown through of statistical calculations of post-test experimental results and control group. The T-test result show that the significant value was 0.000 and it was smaller than 0.05. It mean that there was significant difference score between experimental and control group. The result implied that Scattergories game was effectively used to help students improve their vocabulary mastery. The effectiveness of the Scattergories game was also supported by difference improvement of mean score from pre-test to post-test between experimental and control group. The mean score of pre-test experimental group was 90.20 and the mean score of post-test was 95.93. So the improvement was 5.73. Meanwhile, the mean score of pre-test control group was 93.87 and the mean score of post-test was 94.13. So the improvement was 0.26. The data above indicate that the improvement mean score of pre-test to post-test experimental group was bigger than that control group.
Item Type: | Skripsi |
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Subjects: | Bahasa Dan Sastra > Bahasa Inggris |
Divisions: | Fakultas Tarbiyah Dan Ilmu Keguruan > Tadris Bahasa Inggris |
Depositing User: | 12203173003 CARINA FASCA YULIASTININGRUM |
Date Deposited: | 31 Jan 2022 07:00 |
Last Modified: | 31 Jan 2022 07:00 |
URI: | http://repo.uinsatu.ac.id/id/eprint/24603 |
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