THE EFFECTIVENESS OF DIGITAL DOMINO CARD GAME ON SEVENTH GRADE STUDENTS READING AND VIEWING SKILLS AT MTS PSM TANEN REJOTANGAN TULUNGAGUNG

AYULIA FEBRIANTI, 1860203221012 and MUH. BASUNI, 197803122003121001 (2026) THE EFFECTIVENESS OF DIGITAL DOMINO CARD GAME ON SEVENTH GRADE STUDENTS READING AND VIEWING SKILLS AT MTS PSM TANEN REJOTANGAN TULUNGAGUNG. [ Skripsi ]

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Abstract

This thesis entitled “The Effectiveness of Digital Domino Card Game on Seventh Grade Students’ Reading and Viewing Skills at MTs PSM Tanen Rejotangan Tulungagung” was written by Ayulia Febrianti, Student ID Number 1860203221012, under the supervision of Dr. Muh. Basuni, M.Pd. Keywords: Digital Domino Card Game, Reading-Viewing Skills, Digital Learning, EFL Students. Reading-viewing skills are essential components of English language learning, requiring students not only to comprehend written texts but also to interpret visual information presented in various forms, such as pictures, symbols, tables, diagrams, charts, maps, and other visual representations. These skills enable students to construct meaning by integrating textual and visual information. However, preliminary observation at MTs PSM Tanen Rejotangan Tulungagung revealed that many seventh-grade students experienced difficulties in identifying main ideas, locating specific information, interpreting visual elements, and connecting visual and textual information. Although digital learning media have been increasingly integrated into English instruction, limited studies have specifically examined the effectiveness of the Digital Domino Card Game in improving students' reading-viewing skills. Therefore, this study aimed to investigate the effectiveness of the Digital Domino Card Game on seventh-grade students' reading-viewing skills. This study employed a quantitative approach using a quasi-experimental design. The population consisted of all seventh-grade students at MTs PSM Tanen Rejotangan Tulungagung in the academic year 2025/2026. Two classes were selected through purposive sampling as the experimental and control groups. The experimental group was taught using the Digital Domino Card Game, while the control group received regular classroom instruction. Data were collected through a reading-viewing test administered as a pre-test and a post-test. The instrument was validated and tested for reliability before administration. The collected data were analyzed using descriptive statistics, normality and homogeneity tests, and an independent samples t-test through IBM SPSS Statistics. The findings indicated that the students in the experimental group achieved higher post-test scores than those in the control group. The independent samples t-test showed that the significance value (Sig. 2-tailed) was 0.02, which was lower than 0.05. Therefore, the alternative hypothesis (Ha) was accepted, while the null hypothesis (H₀) was rejected. It can be concluded that the Digital Domino Card Game had a significant positive effect on seventh-grade students' reading-viewing skills at MTs PSM Tanen Rejotangan Tulungagung.

Item Type: Skripsi
Subjects: Pendidikan > E-Learning
Pendidikan > Media Pembelajaran
Pendidikan
Divisions: Fakultas Tarbiyah Dan Ilmu Keguruan > Tadris Bahasa Inggris
Depositing User: 1860203221012 AYULIA FEBRIANTI
Date Deposited: 31 Jul 2026 01:32
Last Modified: 31 Jul 2026 01:32
URI: http://repo.uinsatu.ac.id/id/eprint/70303

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