AROEM MULARSARI, 2813123044 (2017) THE EFFECTIVENESS OF USING WORD SQUARE GAME TOWARD THE STUDENTS MASTERY OF VOCABULARY OF THE FIRST GRADE STUDENTS at SMP NEGERI 2 SUMBERGEMPOL. [ Skripsi ]
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Abstract
ABSTRACT Mularsari, Aroem. Student Registered Number. 2813123044. 2016. The Effectiveness of Using word square game toward the students mastery of vocabulary of the first garde students at SMP Negeri 2 Sumbergempol. Sarjana Thesis. English Education Department. Faculty of Tarbiyah and Teacher Training. State Islamic Institute (IAIN) of Tulungagung. Advisor: Dr .Erna Iftanti, S.S.,M.Pd Keywords: effectiveness, word square game, vocabulary. English is one of compulsory subjects which is studied by students in Indonesia. It is not always an easy subject for student, because it is as a foreign language. To learn English they need vocabulary in their effort to use English. Because without knowing about vocabulary, the student cannot study English well. It means that vocabulary is very important for every learner who wants to master English. Using the media will help students to get more vocabulary. One of the media is word square game. A game is a game of a set of words arranged in a square read either horizontally, vertically, or diagonally. The formulation of the research problems were: 1) how is the students’ vocabulary score before they are taught by using word square game? 2) how is the students’ vocabulary score after they are taught by using word square game? 3) is there any significance effect of the use of word square game on the students’ vocabulary score?. The objectiveps of the research were: 1) to know the students vocabulary before and after they are taught by using word square game, 2) to know the students vocabulary scores after they are taught by using word square game, 3) to know whether word square games give significant influence (s) toward the student’s score in vocabulary ability or not. This research is a quantitative research with pre-experimental design in the form of one-group pre-test and post-test. The population of this research was all students of first year at SMPN 2 Sumbergempol Tulungagung. The sample was VII-A class consisting of 26 students. The instrument used in this research was vocabulary test (pre-test and post-test). The data analysis was using T-test. The result showed that the total of students’ achievement on vocabulary scores before being taught by using word square game was 1.720, while the total scores after being taught by using word square game was 2.214. The T-score was 6.244, whereas T-table with significance level 5% was 2.060. Therefore, T-score was greater than T-table. This means that H1 which states that there is significant difference between students’ score before and after being taught by using word square game is accepted. Whereas, H0 which states there is no significant difference between students’ score before and after being taught by using word square game is rejected. In other words, word square game is an effective media for teaching vocabulary to the students at SMP level.
Item Type: | Skripsi |
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Subjects: | Bahasa Dan Sastra > Bahasa Inggris Pendidikan > Pendidikan Menengah Pertama |
Divisions: | Fakultas Tarbiyah Dan Ilmu Keguruan > Tadris Bahasa Inggris |
Depositing User: | 2813123044 AROEM MULARSARI |
Date Deposited: | 27 Mar 2017 02:23 |
Last Modified: | 27 Mar 2017 02:23 |
URI: | http://repo.uinsatu.ac.id/id/eprint/4917 |
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